Showing posts with label Stylized. Show all posts
Showing posts with label Stylized. Show all posts

Friday, August 2, 2013

Film Friday: Ocean’s Thirteen (2007)

I should hate this film on so... many... levels. Half the actors are jerks. The writing is nonsense. The whole film is nothing but a product placement. Wow. I should be railing against this sucker. Yet, I really enjoy this film. This is one of those rare films where style trumps everything else. This isn’t a film, it’s an experience, and if you’re using your brain, then you’re doing it wrong.
Plot
Willy Bank (Al Pacino) is an evil man. He dominates the Vegas casino industry and he just cheated his partner, Reuben, who just happens to be good friends with Danny Ocean (George Clooney). This was wrong. See, Bank shook Sinatra’s hand, as did Reuben, and that means Bank broke the code by cheating Reuben. So Danny and his crew set out to bankrupt Bank’s new casino to set things right. From there, the film becomes a Rube Goldberg heist plan in which Ocean and the boys need to break Bank’s security, rig the games to cheat in favor of the guests at a specific time, and then get all the guests out of the casino before they lose the money back.
Why This Film Works
To understand why this film works, let me explain why the original Ocean’s 11 worked... not the Soderbergh remake, but the original 1960’s film staring Frank Sinatra. Ocean’s 11 worked because of a form of nostalgia. Ocean’s 11 is like an invite to spend time with the hippest cats America has ever produced... the Rat Pack. When you watch Ocean’s 11, you aren’t watching to see if they pull off the heist, nor are you watching for plot or to see the acting. No. You are watching to get a glimpse of Frank Sinatra playing around with Dean Martin and Sammy Davis Jr. You are watching to get a sense of what it was like to go to Vegas in 1960 and sit in the audience as all these guys showed up and clowned around for a couple hours right in front of you... these singers and comedians who advised presidents and ran with the mob, married the most eligible women of the era, stormed Hollywood on their own terms, and dominated the music world. These guys represent an entire era in American culture.

What does this have to do with Ocean’s Thirteen? Well, Ocean’s Thirteen is the second sequel to Ocean’s Eleven, which is a sort of remake of Ocean’s 11. Only, whereas Ocean’s Eleven really was never more than just a heist film that borrowed characters from Ocean’s 11, Ocean’s Thirteen captures the spirit of Ocean’s 11.
Like Ocean’s 11, Ocean’s Thirteen is entirely about the experience, not the story. It is about accessing a world you will never access on your own, no matter what you achieve in life. It is a world of casino whales and high rollers at a fantasy casino that is so ornate and stylized that it is the very essence of the image we have of “the casino experience,” an image that wasn’t true in the 1960’s when it was created and certainly isn’t true today. Indeed, nowhere in this film will you see slovenly tourists in Bermuda shorts placing one dollar bets in this casino. There are no rooms the size of closets and no employees who don’t speak English. The hotel staff here look like models or Hollywood butlers, not fat, lazy SEUI members. The guests are models dressed to the nines. The rooms are like mansions decorated by the best designers. Everywhere you look there are designer brands, premium alcohol, luxury cars, beautiful people.
Within this world you find yourself among a huge group of friends: Danny and Rusty and Linus and Reuben and Terry and the rest. And these aren’t like any friends you know. No, these people are all highly educated, clever, funny, beautiful, athletic... celebrities. They have amazing skills you can only dream of – gymnastics, computer hacking, super scheming, card sharping, etc. They are classy too, and they live by a code... a code of infinite loyalty, the kind of loyalty that makes you spend every penny of your millions of dollars to set right an insult made against one member of your crew. Even beyond that, they have amazing chemistry. In fact, they finish each other’s thoughts all the time and any one of them can completely screw up the entire plan without a hint of reproach from the others, because loyalty comes first and they never give up and never lose hope.

They have a good time too. In fact, despite the film being about a heist, it really isn’t. To the contrary, this film is about a chess match played against the ultimate fantasy casino for amazing stakes with no prospect that you will lose and played in a consequence free environment.

To put it simply, this is a fantasy world as much as if it had dragons... it is the American consumer vision of Heaven, and it lets you in completely. That’s why this film is so great. It offers you more and better friends than you’ve ever had, a playground you can never experience, and a game you can never really play in real life. It’s a hell of a ride.
What’s interesting to me is how the film builds this, because there are some fascinating little tricks that other writers should examine closely. First, to create the environment, the director essentially made a study of what works in the luxury advertisement world, and then he brought it to life. If you drive a Rolls, then hot chicks will get out of the car with you. If you drink Gray Goose, you will be rich and respected. If you wear the right clothes, you will be hip. This film takes all of American high-end consumerism and distills it to the images that appeal to us and injects them directly into your brain.

The friendships are interesting too because of how they’re built. First, no one has friends like this. Name one friend of yours who would throw away ten million dollars, everything they own, just to avenge an insult made to another of your friends. Moreover, no one has this many close friends. In fact, management studies have found that humans aren’t capable of monitoring more than about eight relationships with any level of attention, which is why companies don’t put people directly in charge of hundreds of people. Yet, here you are literally surrounded by dozens of loyal-to-the-death friends who are closer to you than any real life friend... these are people you’ve adventured with.
Even more interestingly, to give you the feeling that they are in fact close friends, the writer uses a dialog trick to make you believe there’s a long-time relationship there. Specifically, the writer has the characters speak “in their own language,” by having them reference things you don’t know, and has them constantly finishing each other’s sentences and thoughts, as people who are long-time friends often do. Just as interestingly, the writer starts each scene with one character telling the end of a story involving people the two characters know. Not enough information is given to tell you the story, but enough information is given for you to guess what they are talking about. For example, a character might say, “So I jumped out the window as her husband chased me,” which is enough to let you understand what happened even if you don’t know any of the actual details. What this does is it gives you the feeling that you are in on their relationship because you can understand what they are talking about even as you think other people couldn’t understand because it’s an insider story. In effect, they trick you into thinking that you share their special language, which makes you part of the relationship. This is actually pretty brilliant writing.
Finally, the film rushes all of this past you in a bombarding montage of sound, colors and stylized images, sometimes even being shown in split-screen images. Essentially, the film runs at such a quick pace that you never get a chance to focus on anything you are watching. Adding to this intentional confusion, the film shows a good deal in quick flashbacks, which keep you disoriented, and it often requires you to keep track of the dialog between cuts, as the last line in one scene becomes the first line in the next scene. The result is a film that keeps you from focusing on the plot itself and makes you just “live in the moment.”

Ultimately, this film works not because it’s a good film, but because it immerses you into an idealized, stylized world of intense friendship and camaraderie, unimagined wealth, and an impossibly-high party atmosphere, all wrapped up in a thick sense of adventure. That’s why this film works and that’s why the original Ocean’s 11 worked: because it sells you a trip into a fantasy world with friends you could never have in real life. And for a brief moment, you can be buddies with the coolest people on earth.
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Friday, April 1, 2011

Film Friday: Pulp Fiction (1994)

Pulp Fiction is brilliant. It’s easily one of the greatest films of all time. As proof, I could offer its massive box office totals, its continuing heavy rotation on television seventeen years after its release, or its ability to revive sagging careers. I could point out that its scenes have become iconic, its dialog has entered our lexicon, and no one has been able to mimic the film. Or I could just tell you what makes this movie so special. In a word: manipulation.

** spoiler alert **

Movies are all about manipulation. Filmmakers are in the business of tricking audiences into believing that actors on fake sets are real people in a real world. And that’s just the beginning. Good filmmakers need to make you care about the characters. Great filmmakers go further and manipulate how you interpret what you see to teach you something you didn’t know about yourself. Pulp Fiction does that, only at a level no one else has achieved.
1. Twisted Clichés: What Clichés?
When Quentin Tarantino wrote Pulp Fiction, his intent was to take well-worn pulp fiction ideas and twist them. Hence, you have the hitman who develops a conscience, the underling who must chaperone the boss’s over-sexed wife, the returning POW who tells a boy about his lost father, and the boxer who takes a dive. These are clichés. But we don’t recognize them as clichés in Pulp Fiction because Tarantino manipulates our expectations to turn these into original-seeming stories. In other words, we all know the hitman must kill his boss or die, we never expect him to simply leave the film. We all know the boxer will put up the fight of his life against incredible odds, we never expect him to kill the other boxer with ease. . . and we never expect him to run into someone like Zed as he’s fleeing from the mobster he betrayed. By spinning these clichés off in directions we’ve never considered before, Tarantino gives us a movie based on clichés but which almost no one in the audience will recognize as containing any clichés. That's impressive.
2. Film Chronology: How Does It End Again?
From there, Tarantino further spins our heads by rearranging the film’s chronology. We’ve discussed before that the human brain is perfectly suited to reassembling a series of events that are presented out of order. Thus, you know exactly what is happening when I say: peanut butter, eat, knife, bread, lunch. Storytellers know this and often indulge in minor manipulation by presenting something out of sequence, like giving a glimpse of the ending before the story begins. But no one has tried what Tarantino does here. He takes the film and divides it into seven sequences and then reassembles those out of order. In and of itself, that’s highly creative and worth recognition. But he goes further.

Tarantino exploits our expectation that the ending of a film always reveals how the story actually ends. Thus, when Vincent Vega (John Travolta) and Jules Winnfield (Samuel L. Jackson) leave the diner together at the end of the film, the audience assumes they rode off into the sunset. But that wasn’t the end, and people forget that Jules quits and Vincent gets killed in Butch’s (Bruce Willis) bathroom. Yet, this manipulation allows Tarantino to deliver a happy ending, even though the film had no happy ending. Moreover, while people assume that the conversation in the diner relates to everything that happened in the film, very little of what we saw had happened at that point. For example, Vincent had yet to take Marsellus Wallace’s wife to dinner and Marsellus (Ving Rhames) hadn’t met with Butch yet. Thus, many of the things we assume they are reflecting upon have yet to happen, and we are left wondering if Vincent’s opinions would change after those events?
3. Nature of the Film: It’s a Character Study?
But manipulating the film’s plot and chronology only scratches the surface of what is really going on. Would it surprise you if I told you Pulp Fiction is actually a character study?

Most people see Pulp Fiction as a crime story. But it’s really not. What few people realize is how little action takes place within the film. Aside from a few moments of shooting, the entire rest of the film is characters talking about things they believe. Indeed, the characters roam the screen telling us about their morality, their views on religion, love and sex, fairness and equity, their hobbies, etc. What’s more, little of the dialog relates to the plot -- it’s all about the characters themselves. This is almost the definition of “character study.”

Yet, we don’t grasp that this is the true nature of Pulp Fiction because it isn’t filmed like an art house movie. For one thing, the characters don't just sit around in all white rooms spouting pretentious lines. Instead, they get guns out of trunks, wait to kick in doors, buy drugs and a whole host of other “gritty” things. Moreover, the dialog isn’t pretentious; it’s been brought down to “street level.” Thus, you get “do you know what they call a Quarter Pounder with cheese in France?” rather than “One finds that travel broadens the mind.” And you get “I’m about to get Medieval on his ass,” rather than “I feel violated and must find a way to regain my pride.” Because of this, we never grasp that the characters do nothing but talk philosophy throughout the film because it doesn’t register with us that characters who talk like this and who walk around carrying guns aren’t in an action movie.
4. Depth & Mystery From Nothing
Tarantino also cleverly uses a series of MacGuffins to give the story depth. As we noted last week, a MacGuffin is a film term for the item around which all the action in the film is centered, i.e. it’s what everyone wants to steal. Yet, the exact nature of the item is irrelevant to the film as its sole purpose is to motivate the characters’ actions. Thus, a bar of gold could just as easily be a diamond. The audience knows this instinctively and doesn’t get too wrapped up in what the MacGuffin actually is. But Tarantino turns that on its head.

Rather than tossing out an object like a diamond or “the process” and telling the audience, “don’t worry about what it is,” Tarantino turns the MacGuffin into a genuine mystery by giving us clues as to what it might be. Consider the briefcase Marsellus sends Vincent and Jules to retrieve. This briefcase glows gold when it opens and people stare at its contents in awe. They also ask if it really is what they think it is, thereby implying something highly unusual. Yet, we never get to see it. And that creates a mystery, which gives the film depth even though the nature of the MacGuffin is entirely irrelevant to the film. Indeed, people almost immediately start speculating as to what it could be. (FYI, many speculate the briefcase contains Marsellus’s soul, which was extracted from the back of his neck. . . I kid you not.)

Moreover, Tarantino uses multiple MacGuffins throughout the film. Consider the band-aid on the back of Marsellus’s neck. Film audiences have been taught that everything in a film is present for a reason. Thus, when we see the band-aid shown prominently, we expect it to have some meaning. But we never learn what that could be. So like the briefcase, people leave the theater trying to solve the mystery. I would further argue that the film is crawling with MacGuffins, e.g. the watch, Bonnie, “the gimp,” etc., each of which presents a new mystery to consider.

Thus, by manipulating our expectations regarding dialog, props and the use of MacGuffins, Tarantino gives us a character study steeped in mystery, all the while making us think we are watching a fast-paced crime story.
5. Morality: Exposing What We Really Believe
Finally, we come to the most controversial manipulation: morality. Tarantino skillfully exploits two aspects of human morality. First, he realizes our morality doesn't always kick in right away, such as when we laugh at someone slipping on a banana peel. We know this is wrong, but we laugh nonetheless until we can catch ourselves. Tarantino exploits this throughout the film to get us laughing at things we shouldn't laugh at. For example, if you asked people if they would laugh at seeing a man’s head blown off in the middle of a discussion about the occurrence of a genuine miracle, they would emphatically tell you they would not laugh. Yet, everyone in the theater laughed out loud when Vincent accidentally blew Marvin’s head off in the car. The combination of the shock, the comic timing and the characters’ surprised reactions triggered the instinct within us that laughs at the banana peel incident. Some have decried this moment as immoral or as glorifying violence, but if you think about it, we’re the ones with the immoral reaction, i.e. we're the ones laughing.

The same is true when we laugh at Tarantino asking if Vincent and Jules saw a sign on his house that read, “dead n~gger storage,” when Vincent gets shot on the toilet, when Vincent and Lance (Eric Stoltz) argue over saving Mia Wallace (Uma Thurman) from a drug overdose, and when Marsellus “gets Medieval” on Maynard and Zed.

Indeed, this last point is also significant in terms of manipulation. We are told revenge is wrong. We are told capital punishment should apply only in extreme instances where the victim has been killed. And under no circumstances do we tolerate the idea of execution by torture. Yet when we see what happens to Marsellus at the hands of Maynard and Zed, we derive a great deal of joy when Marsellus tells us that he’s about to “get Medieval on their asses.” Thus, we not only condone his decision to kill the two, but we even support his plan to torture them to death. Consequently, Tarantino has exposed hypocrisy within us. We claim to believe certain things, but our reactions show that we may actually believe the opposite. What does this say about us?
Conclusion
This is what sets Pulp Fiction so far apart from other films. This film broke new ground in almost every aspect of its presentation. It sold us clichés without us ever realizing they were clichés. It sold us a character study without us realizing it. It gave us depth and mystery without ever saying a word. And it exposed a flaw within us by showing a gap between what we think we believe and what we really believe.

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Friday, March 18, 2011

Film Friday: The Matrix (1999)

By any measure, The Matrix is easily one of the greatest science fiction films ever made. It’s a thrilling action movie, which brought in half a billion dollars. It has a great story with jaw dropping twists and turns. It's presented with an incredible sense of style and innovative special effects. And, most importantly, it takes several science fiction themes to the next level, creating one of the philosophically deepest films on record.

** heavy spoiler alert **

Directed by Larry and Andy Wachowski (Bound), The Matrix is a mind-trip that takes place in a world where machines have enslaved the human race and the human race doesn’t know it. The film can be enjoyed either as a simple rousing action flick or as an intelligent science fiction film with almost limitless depth.
The Matrix As An Action Flick
The Matrix is the story of Thomas Anderson, aka Neo (Keanu Reeves), a computer hacker who feels that something is wrong with the world, something he can’t put his finger on. Through a series of seemingly impossible events, Neo is contacted by a shadowy man named Morpheus (Laurence Fishburne), who offers him a choice: go back to his life or see the real world. Neo chooses reality, and discovers that he’s been living his entire life in a computer simulation. He learns that in the real world, humans fought a war against an artificial intelligence they created, and lost. Now the remaining free humans hide in a city called Zion near the earth’s core, from which they continue to fight against the machines. The rest of humanity, the vast majority, live unaware in the virtual world created by the machines, as their bodies act as batteries for the machines. According to Morpheus, Neo is prophesized as “the One” who will end the war and free humanity.

The Matrix excels as an action flick. It’s stylishly shot with a strong techno soundtrack and totally hip costuming. The fight scenes are incredibly well choreographed, taking wire fighting to new highs, and it introduces “bullet time” effects, where the scene appears to freeze as the camera rotates around live action. The acting is solid, the dialog is almost-noir but packed with meaning, and there is significant character growth throughout the movie, but never at the expense of the pacing. And the story is clever and exciting. All of this combines in The Matrix to create some truly unique and iconic images, moments and characters. Thus, like most great films (like Star Wars and Close Encounters), The Matrix has inspired much (see, e.g. Inception), but it’s essentially been impossible to copy.

Based on this alone, The Matrix is well worth seeing. But this isn’t all it offers.
The Matrix As Ultra-Intelligent Science Fiction
Beyond the action, The Matrix becomes an extremely intelligent science fiction film. Most science fiction films address only one theme, and usually, the whole film revolves around revealing that theme, like a twist. The Matrix forswears that formula and instead mixes multiple themes, which it then approaches from new perspectives.

The main theme of the The Matrix is an old philosophical/religious question: free will versus predetermination. Free will is shown through Neo, who makes many choices. He must choose to see reality instead of the false reality he lives. He must choose to accept the role of savior. He must choose to stand and fight. And he must choose to believe reality will bend to his will. Even after he has made these choices, he still only has the power to free people if they choose to believe him, i.e. they have free will too. Indeed, the film ends with him telling the machines that he’s going to give humanity a choice.

But is free will an illusion? On the side of predetermination, the movie presents the Oracle and Morpheus (references to Ancient Greece), who see Neo as a prophesized “the One” who will end the war and free man from the machines. Neo objects to the idea of predetermined fates, but every move he makes seems foretold. Thus, it would seem The Matrix believes in predetermination. But wait, the Oracle herself casts doubt on this when she points out that he could be causing his own destiny simply by knowing it: “Would you really have knocked over that vase if I hadn’t mentioned it first?” Moreover, she manipulates Neo by lying to him to get him to act in predetermined ways. . . but then, he does act in predetermined ways.

While this battle rages, the film explores another common science fiction theme: man versus machine, but it does so in much greater depth than this issue normally gets. Science fiction often deals with machines turning on their creators, everything from intelligent computers, like Skynet and HAL, to killer robots in I, Robot. But beyond the shock of the machines rising up, there isn’t usually much more to these stories. The Matrix, by comparison, takes this as a mere starting point and then adds layers of depth from there. Thus, for example, in The Matrix, mankind doesn’t even know its been conquered, which is a rare take on this theme. Also, the machines are not as unified as they seem, as rogue programs like the Oracle help Neo and as the machines begin to lose control over Agent Smith, as he develops a blinding hate for humanity. Moreover, we’re told the machines aren’t all bad because they recognize they are dependent on humans, and they actually tried to make the matrix into a paradise. . . only, the humans wouldn’t accept the programming -- raising questions both of the nature of the human psych and whether a gilded cage is still a cage? These are all aspects that are rarely, if ever, seen in stories dealing with this theme.

What’s more, the man versus machine theme gets brought into the film’s other big theme: perception versus reality. This again is a common theme in science fiction and usually is enough to occupy an entire movie. Indeed, when this theme is used, typically the entire plot will center around the discovery near the end of the film that reality isn’t want it used to be. The Matrix goes deeper. It lets Neo in on the secret early in the film. Then it sets about asking questions that have almost never, if ever, been asked: (1) would you want to know about the real world if you were happy with your perceived world, (2) could you live happily knowing the world you perceive is fake, (3) at what point does perception become reality (if everyone thinks this is how chicken tastes, does that make it so), and (4) if our perceived reality is merely implanted in our minds, can we manipulate it?

The Matrix weaves these themes and questions together into one story, in which Neo must decide to break with the reality he knows so he can fulfill a prophecy and thereby set mankind free from a prison they don’t even know exists.

Adding even more depth and flavor to the exploration of these themes, The Matrix calls upon a treatise in philosophy and religion to inform its characters. For example, a large portion of The Matrix is a Christian allegory, complete with dozens of Biblical references, with Neo playing the role of Christ, as the savior of humanity if only mankind truly believes in him. At the same time, the film tosses in elements of a half dozen other religions like the Buddhist child bending the nonexistent spoon, plus philosophical concepts like Rene Descartes’ evil genius (a faulty argument for why God must exist), and more recognizable references to things like “Alice in Wonderland.” Indeed, this movie is exquisitely made with no single object, name, word or image appearing in the film by chance.

Finally, let me say a word on the ending. Roger Ebert (and others) criticized the movie because he viewed it as a “letdown” that a movie about “redefining the nature of reality” would end in a shootout. But he’s missing the point. The shootout is not the ending. The ending comes when Neo finally realizes that he need not obey the physical laws of reality. Thus, he need not dodge bullets, he can will them to stop. It is his triumph over perception that gives him his victory, not fancy shooting on his part. And thereby, Neo proves man’s superiority to the machines, as our minds can do something the machines cannot -- they cannot imagine outside the bounds of reality -- and he fulfills his destiny through the exercise of free will.

This is why The Matrix is a great film. Don’t let anyone tell you otherwise.

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Friday, August 27, 2010

Film Friday: The Usual Suspects (1995)

The Usual Suspects is a neo-noir crime thriller with an intensely intelligent plot that twists and turns and wraps a riddle within an enigma as it tricks the audience with their own preconceptions. Add in stellar acting from an incredible cast, a pitch perfect soundtrack, an absolute lack of mistakes or bad choices by a creative director, and easily the most daring script of any film I’ve seen, and you’ve got one of my favorite movies and a movie you must see.

To discuss this film will require MAJOR SPOILERS. Do NOT read this if you haven’t seen the film.

Directed by Bryan Singer, The Usual Suspects ostensibly is a story of a robbery gone wrong, but that’s hardly a fair description. When all is said and done, The Usual Suspects is a mystery, where different characters give you different facts that you need to piece together to decide what really happened.

The story begins with small-time criminal Verbal Kint (Kevin Spacey) telling U.S. Customs Agent Dave Kujan (Chazz Palminteri) what happened the prior night when a group of criminals attacked a boat in San Pedro harbor. Verbal appears to be the only survivor and he has given testimony in exchange for immunity. Kujan is racing against the clock to question him before he is released. According to Verbal, the robbery began several weeks prior in New York, when the police brought in four hardened criminals (and Verbal) for a lineup after a truck was highjacked. This group consists of Dean Keaton (Gabriel Byrne), Michael McManus (Stephen Baldwin), Todd Hockney (Kevin Pollak), and Fenster (Benicio del Toro). They decide to use the opportunity of the lineup to work together on a heist in NYC. After they pull off the heist, they fly to Los Angeles to meet the fence who will sell what they’ve stolen. In L.A., they are forced to perform a robbery for a criminal legend named Keyser Sӧze, who may or may not exist. Sӧze, supposedly, is a ruthless, omnipresent Turkish criminal mastermind who uses other criminals to commit his crimes. The robbery involves forty million dollars in dope and an equal amount of cash on a ship in San Pedro harbor.

This sounds straight forward, but director Singer does something daring. As Verbal tells this story, Agent Kujan keeps interrupting him with facts that Verbal either does not know or has lied about. At the same time, FBI Agent Jack Baer (Giancarlo Esposito) provides us with additional facts. For example, there were no drugs and it appears the true purpose of the raid was to kill a man who could identify Sӧze. When Kujan finally confronts Verbal with what Kujan believes happened, Verbal breaks down and agrees with everything Kujan says. He is then released. But as he leaves, we learn one more crucial fact -- Verbal is identified as Keyser Sӧze by a witness pulled out of the harbor. In this way, Singer presents four different versions of what happened. Verbal tells one story. Within Verbal’s story, we are given a second version by Dean Keaton, the man Kujan thinks is the leader of the group and who Kujan ultimately believes to be Keyser Sӧze. Agent Kujan and Baer give us a third version based on the facts Kujan collected from before the robbery and Baer collects from the harbor. Finally, we are given what appears to be the truth when we learn at the end that Verbal is Sӧze.

This alone makes this a brave script. The use of the four different version plot device (which dates back to Kurosawa’s Rashomon) is very difficult to pull off and extremely confusing when done poorly. Moreover, unlike prior films that used this and which always told the audience what really happened in the final version, Singer only provides some verified facts and leaves it to the audience to piece the truth together. That is a daring choice because it’s by no means certain the audience will be able to put this back together, and a confused audience is an unhappy audience.

What’s more, Singer doubles down on the difficulty by mixing up the movie’s chronology: it starts the night before, moves forward to today, backs up several weeks, swings back to the present, moves back to a different point in the past, and so on, as different parts of the story are told. There are many dangers to this approach. For example, the audience may not be able to put the story back in the right order. Moreover, because the audience knows the ending right at the beginning, there is a real danger the attack on the harbor will lose its drama because the audience knows how it will end. But Singer overcomes these issues brilliantly both by maintaining a strong pace and by giving you characters who seem so determined, so in control, and so competent that you don’t believe they can fail, even though you’ve already been shown that they do.

But even more than these issues, Singer takes a tremendous chance in that ultimately we know nothing of what really happened. Indeed, when we analyze the facts presented and we consider what we actually know to be true, rather than what we think we know, we quickly discover that we can’t believe anything we’ve been told throughout the movie. The only facts we know for certain are (1) Verbal is Keyser Sӧze, (2) Verbal and a group of men attacked the harbor, (3) the four criminals (Keaton, McManus, Fenster and Hockney) are dead, and (4) Keaton’s girlfriend is dead. That’s it. Nothing else in Verbal’s story can be verified and most of it can even be dismissed out of hand. Thus, Singer essentially shatters the entire film. The danger with this approach is that it risks alienating the audience. Audiences don’t like feeling like they’ve been misled or like their time has been wasted, and nothing feels more like having your time wasted than being told that you can’t believe anything you’ve seen over the last two hours. But Singer does something very clever here. Despite telling the audience quite plainly that nothing they’ve just seen can be believed, he also gives them one moment of truth -- when Verbal’s true identity is revealed. This allows the audience to feel that they really do know what happened; indeed, strangely, we take this fact and instantly reassemble the story into a new narrative that makes sense to us. . . even though none of the pieces we use to reassemble that narrative are true.

And that brings us to the twist. Using a twist in a movie is very risky because a poorly done twist, i.e. one that isn’t organic to the story, feels cheap and tacked on and leaves the audience feeling cheated. But making a twist feel organic and still keeping the audience from seeing the twist too early is very difficult and often requires careful slight of hand.

Yet, despite this difficulty, Singer hides nothing. Indeed, from frame one, we are told this will be a mystery and the question will be “who killed Dean Keaton.” Thus, the audience is put on alert from the beginning. Then, throughout the film, Singer constantly gives clues as to Keyser Sӧze’s true identity. For example, Sӧze and Verbal have the same lighter and Verbal clearly is playing with Kujan -- something that should be out of character if he is who he says he is. Yet, the audience overlooks these clues because Verbal doesn't fit our preconceived notions about what a criminal mastermind must look like and act like. In other words, we simply find it impossible to believe that the meek cripple is the Satanesque villain we are looking for (Kujan, by the way, makes the same mistake and indeed tells Verbal repeatedly that a "stupid," "cripple" like Verbal could only be a pawn). Instead, we find it much easier to believe that the menacing, brooding Dean Keaton is Sӧze, just as Kujan urges us to believe.


Which one is the master criminal?


Singer takes a huge risk here that the audience will see the twist coming and link Verbal to Sӧze right away -- which would ruin the movie. He even adds to that risk by warning us that we need to look beyond our perceived notions. He does this when Verbal warns Kujan: “for the cops, there’s no mystery to the street. If you think some guy did it, then you’re going to find you’re right.” And that is exactly what we do in the film: we size up the suspects and we pick the guy it usually would be -- Dean Keaton. Singer deserves tremendous credit for correctly calculating that we would ignore the clues.

That’s why this is easily one of the smartest films you will ever see. It is so tightly written, so daring in its choices, so mistake free, so perfectly acted, and so expertly assembled that a movie that could have been a horrific jumble in other hands turns into an intelligent puzzle in Singer’s hands. And Singer takes real risks and overcomes them brilliantly by skillfully deceiving us with our own preconceptions. The American Film Institute ranked this the tenth best mystery film of all time, I would rank it higher.

Not bad for a six million dollar film no one wanted to fund.

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Friday, July 23, 2010

Film Friday: Smokin' Aces (2007)

Smokin’ Aces fascinates me, but for the wrong reasons. On paper this movie must have looked great. You’ve got a solid cast, a director with a hip style, and a downright clever script. But something went wrong on the way from paper to film. As I see it, the director worked too hard to be clever and not hard enough on getting control over his film reality.

** spoiler alert **
Problem No. 1: Script-Abuse
If you just consider the script itself without paying attention to the final film product, you would think this would be a pretty good movie. For one thing, the story has an interesting premise: Buddy “Aces” Israel (Jeremy Piven) is a Vegas magician/mafia associate, who wants to turn informant. As Piven waits in the penthouse of the Nomad Casino in Lake Tahoe, while his agent negotiates a deal with the Department of Justice -- headed by Andy Garcia, the mob puts a massive bounty on Piven's head. This gets half a dozen assassins racing for the million dollar prize. Sounds like fun.

Further, script-wise, everything ties together nicely. Everything that needs to be foreshadowed is foreshadowed. All the motivations make sense. The dialog fits the personalities. The characters are interesting and there are dozens of moments of cleverness, both verbal cleverness and plot cleverness. But something has gone wrong from script to screen.

Specifically, the film feels gimmicky because the director ties together each scene by having the first line of dialog in each scene reference the last line of dialog in the prior scene. Thus, one scene might end with a character saying: “what time it is?” and the next scene would begin with a character in a different scene saying something like: “Five o’clock is when it happened.” This was used incredibly effectively in The Fifth Element, where multiple scenes were sometimes combined into one through interlaced dialog. It allowed the director both to speed up the story AND to bring the characters together -- giving the movie a more tied-in feel. But in Smokin’ Aces, this was done in a such a heavy-handed, obvious and unrelenting way that it screams: “look how clever I can be!” It's like giving the punchline to a joke in the middle of the next joke, and while that can be clever if done sparingly, it becomes unpleasant done constantly. Indeed, it quickly becomes tiring trying to sort out the double meanings of each scene transition.
Problem 2: Too Many Lead Actors
The next problem comes from the use of the cast. The cast is very large and mostly famous: Ben Affleck, Common (Terminator Salvation), Alicia Keys, Jason Bateman, Ray Liotta (Goodfellas), Ryan Reynolds (The Proposal), Chris Pine (Star Trek), Matthew Fox (Lost), and a couple more you’ll recognize. And it’s hard to complain about this group as they all do a pretty good job. But the director decided to give them all “a moment.” Thus, the film starts to feel disjointed as each character is given time to do their “shtick,” whether it helps the movie or not. And some scenes do nothing but distract from the film, e.g. Jason Bateman's scenes could be removed entirely.
Problem 3: Loss of Control
But the real problem with this film is that the director loses control over the film’s reality. Smokin’ Aces feels like the director shot seven or eight distinct stories with each character eventually ending up in the same place, then cut each film into equal length segments and assembled the movie by alternating these segments starting from the end of the film and working his way to the beginning without regard for how they fit together. This causes an amazing amount of time distortion in the film.

For example, one character starts up in the elevator toward the penthouse but somehow doesn’t reach the top floor before another character can drive from across town to the casino, interview staff members about the assassin in the elevator, get into a second elevator, and meet the assassin at the penthouse. In the same amount of time, another character flies from Los Angles to Tahoe and still arrives only a few seconds after everyone else. In another egregious example, one character actually gets shot in the parking lot, dumped in Lake Tahoe, finds his way out, runs into a stereotype white trash family, takes a bath, borrows a gun, returns to the hotel, hops in the elevator and rides to the penthouse in the same amount of time that the guys who shot him take to make it from the parking lot to the penthouse.

The director also lets characters see things and know things they couldn’t possibly see or know. Thus, one character in a hotel 1000 feet across the street can shoot through walls that she can’t see through and hit specific targets in the main hotel without wasting a shot. Others seem to know where their competitors are, even though they don’t actually know there are competitors. Characters also seem to be able to suddenly appear wherever they are needed to make a scene work. Moreover, the ending makes no sense except to allow for a dramatic conclusion.

These are the kinds of problems that really make the film feel unbalanced and strange, and keep you asking “when did he have time to do that?” and saying “that doesn’t make sense.”

In the end, this was a clever script and a solid cast ruined by a director who never had control over his sequence of events and who tried to substitute hip for smart. And that’s why I find this film so fascinating. If you had looked at this project before it was shot, this movie must have appeared like it couldn’t fail. But it did.

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