I often wonder about the effects of videogames and films on the human mind. In particular, they seem to be changing the way we perceive reality and I wonder if they aren't making death seem less permanent?It’s fairly obvious to me that films, television and videogames are distorting our perceptions of reality. The clearest example of this comes from what they’ve done to our expectations regarding human interaction. In films, characters always know the perfect things to say. Politicians always deliver the cleverest lines seemingly off the cuff. Lawyers always say the exact thing that triggers the needed response from the witness. Jokes are always well set up by their victims. And dates are unbelievably perfect. Indeed, characters in romantic films always say just the right thing to keep conversations moving in the right direction, to excite the other person, and to win the moment.
Unfortunately, people seem to be confusing this with reality. Indeed, I’ve heard many people bemoan the fact their dates didn’t come across like the ones they see on films. They never had the right word for the moment. Their conversation often stalled out. And worst of all, when they tried to hit the proverbial "verbal homerun," they just came across as creepy.
But here’s the thing: that’s how real life works. What these people don’t grasp is the difference between a conversation involving two independent human beings, whose reactions are largely unpredictable, engaging in an off-the-cuff conversation versus a manufactured situation where two characters exchange words that have been pre-written after a great deal of thought and editing and where each character is guaranteed to respond in precisely the perfect way, i.e. there is no chance of failure. The two situations just aren't comparable. Yet, many people now judge real life based on the false standards set up by films and they wrongly downgrade individuals who can’t live up to those impossible expectations.
The same is true in sports, where slow-motion instant replay has changed the perception of what athletes should achieve. Go to any sports bar and you'll hear a gaggle of idiots talking about how they would have “turned this way and grabbed the ball and then flipped over that way and etc. etc.” The reality is the action they are talking about occurred in less than a tenth of second, too fast for the human nervous system to respond, yet these idiot are demanding actions that would have taken 8-10 seconds. . . the length of the replay they are seeing. Again, their perception of reality is false yet they can't tell the difference.
So what about death? Nobody dies permanently in films or on television. If your main character dies in a science fiction story, you can be pretty sure they’ve been secretly cloned and will be back. If they die in a drama, they’ll be back in dreams. Everybody died at the end of your film? Don’t sweat it, just do a reboot or prequel or a sequel that pretends they didn’t die. Death just isn’t a permanent state of being in entertainment, not as long as audiences want the character to return. Heck, even villains need to be killed twice before they finally die.
Videogames are even worse -- death is never the end. In fact, death is nothing more than a chance to start over and try a different path, i.e. the one that didn’t get you killed. Went down the wrong alley? Ducked when you should have jumped? Tangled with the wrong Nausicaan? Don’t worry, you’ll be dead in a moment and you can try it differently.
Having played a lot of games in my time, I can tell you that if you play them long enough you will occasionally find yourself thinking in terms of “next time.” For example, “next time I’ll go to that college instead” or “next time I turn 40, I’ll skip the ‘Mount of Donuts Cake’ and have the ‘Sausage Platter Cake’ instead.” This is classic game thinking that your mind is expressing. . . planning for the next time. The only problem: there is no next time in life.
So what’s the point? The point is that I suspect our entertainment dramatically affects how we perceive the world. I don’t know if this ultimately changes our actions, but I'm pretty sure it influences our judgment to varying degrees. Maybe we should think about that the next time we go writing a film or videogame that promotes really bad thinking?






























