Showing posts with label George Clooney. Show all posts
Showing posts with label George Clooney. Show all posts

Friday, December 5, 2014

Film Friday: Monuments Men (2014)

I should have loved Monuments Men. It had so many things in it that I usually love. The cast is great. The idea is solid. The production values are first rate. And it's obvious this film was made with the idea of creating something lasting rather than yet another Big Shiny. But this film just bored me. Sad.

The Plot

Loosely based on the non-fiction book “The Monuments Men: Allied Heroes, Nazi Thieves and the Greatest Treasure Hunt in History,” Monuments Men is the story of a unit of Allied soldier during World War II, who were assigned the task of tracking down all the great art works the Nazis plundered from the lands they conquered and to save them from destruction as the war came to a close and the desperate Nazis were destroying or hiding these things to cover their tracks.
The unit, called the Monuments, Fine Arts and Archives Program, was created by FDR at the urging of Frank Stokes (George Clooney), who convinced FDR that letting the Nazis destroy the artistic history of Western Civilization would amount to a disaster, even if the Allies won the war. Stokes is directed to assemble a unit of museum directors, curators and art historians to find these treasures and make sure they are ultimately returned to their rightful owners. Joining him are the likes of John Goodman, Bill Murray and Matt Damon. The film follows their efforts.

On the other side of the story is Claire Simone (Cate Blanchett), a French museum curator who has been forced to assist Nazi Viktor Stahl as he finds and steals great art for Hitler and his cronies like Goering. Her brother is a resistance fighter who seems to specialize in stealing these items back.
The film is largely disguised episodic in nature with a loose narrative tying these events together. The main theme seems to be the resistance of regular soldiers to helping Clooney's team, and the plotlines tend to involve them learning the location of some missing art and then going to find it. Toward the end of the film, the team discovers that the Nazis are hiding vast amounts of art in abandoned mines. They must get to this art before the Soviets do, or the Soviets will steal it and take it back to Russia as a “war reparations.” They also capture Stahl and there are a couple moments where they briefly walk into combat scenes.

Why This Film Didn’t Work

The film received mixed to negative reviews. The Guardian said there were too many characters and the film never felt satisfying because it sent them all off to do little tasks, which often weren’t that interesting. The consensus at Rotten Tomatoes was that the film has “noble intentions” and a great cast, but they couldn’t overcome the “stiffly nostalgic tone and the curiously slack dialog.” Some Spanish rag called it “Hollywood war propaganda.” Yeah, leave Hitler alone, Hollywood! On the other hand, Rolling Stone liked it, calling it a movie about “aspiration” and “a proudly untrendy, uncynical movie.” Talk about true irony! Rolling Stone peddles pure cynicism and always has.
In any event, many of these critics have put their fingers on part of the problem: this film relies too heavily on its premise to sell the film rather than its execution. This was the same problem in The Family, which I reviewed recently, and with most of Clooney’s other recent films. Look, I like Clooney and I want to like his films, but in film after film it feels like he thinks that the concept itself is strong enough that he doesn’t need to offer more than his character walking through the film, discovering the concept and then acting upset or outraged at what he discovered, see e.g. Syrianna, Burn Before Reading, The Men Who Stare at Goats, Solaris, Michael Clayton, etc. These are all films with great concepts, solid casts and much promise, but they underwhelm as they end up more like a series of vignettes rather than real plots, and they rely on the audience feeling shocked that such things exist rather than feeling entertained by the plot.
Shocking audiences with something they never guessed existed before is a great start to any story. In fact, if you can find such a story premise, you are a major step ahead of all the formulaic crap out there. But that is only a beginning. For Monuments Men to be entertaining, they needed to develop the characters, put them into some sort of situation of conflict, and take us on that journey to resolve it one way or another. This film never does it.

For starters, as noted by the critics, there are too many characters for us to focus on which characters to care about. They try to make up for this by giving us actors who come with a history of goodwill already in place. This includes guys like Bill Murray and John Goodman and Clooney himself and Matt Damon. But liking the actors doesn’t compensate when I can’t tell you who the characters they played are or what they did. Moreover, I have to say that my goodwill for Murray and Damon is long gone and my goodwill for Clooney is waning.
So the audience doesn’t know who to care about or why or even what they really do that the others don’t. And that’s the next problem: we know in a broad sense what these guys do, but the film never manages to make it seem challenging. To the contrary, they seem to get tips from out of the blue. They never need to fight their way into those areas. The other American soldiers don’t seem to like them, but they don’t really stand in their way. The Nazis all surrender quickly and seem harmless as villains. Even the race against the Soviets is never presented as a race so much as a theoretical challenge.

The end result of this is that characters you don’t know or care about follow tips that seem to fall from Heaven and are always right to go pick up treasures with no genuine obstacles standing in their way. That’s not exciting... it’s not interesting. I honestly suspect that a documentary would have managed to be more exciting than this film turned out to be, and that’s sad.

Thoughts?
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Friday, July 25, 2014

Summer of Films: Gravity (2013)

Gravity was an instant critical hit. In fact, critics fellated it so fast that I suspect, many critics fellated it sight unseen. Having now seen the film, I can say that it is exactly what I expected: a dull film that got praised because the critics love the leftist director. Yawn.

Plot

Gravity was sold as many things. It was sold as top notch science fiction, though it has nothing to say. It was sold as visually stunning, i.e. the very purpose CGI was created, as if that alone can anchor a film. It was sold as a vehicle for George Clooney, who isn’t in this all that much. Finally, it was sold as an event. And like all events, it pulled in people who praised it to high Heaven, but who won’t remember it after the next event.
What it really is, is a disaster film. Gravity is the story of Sandra Bullock’s attempt to save her rectum after the space shuttle that took her into space gets turned into a million shards of shrapnel by a wave of shrapnel that originated when the Klingon moon Praxis exploded... er, when the Russians blew up a satellite, which caused a cascade of other satellites to explode, which caused a wall of shrapnel to race around the planet destroying everything in its path.

Bullock must now go from point A to point B to point C, while solving crises A, B and C, all the while trying not to go all weepy. If she succeeds, then she will have found a way to return to the Earth safely. If she fails... well, no sequel for her.

Nothing else happens.
This Film Sucks
That last line is kind of a give away, don’t you think? This film suffers from the problem that its screenplay is inherently boring... dullsville with a side of inertia. Yes, the scenes where the shuttle, the space station, and the Russian space station get torn to shreds are nicely done with some wonderful CGI near misses – sadly, they are also so complex that you can’t really feel any tension, all you can do is wait to see what happens because you have no way to track what poses a threat and what doesn’t. But beyond that, nothing happens in this script. Indeed, the entire script turns on whether or not Bullock can reach certain handles and think about certain solutions to various problems.
This is a problem. Here’s why...

What draws people to disaster films? For one thing, seeing the destruction allows people to experience things they fear (e.g. a building fire, a meteor strike, a nuclear war, a sinking ship) and wonder how they would handle them. But what really keeps people interested in these films is not the few moments of the disaster, it is the characters you follow who try to escape their fates. Now, I know that sadist Roland Emmerich thinks we see disaster movies so we can see millions of CGI people get killed, but he’s wrong. We see these films for the survivors, not the victims.

And in that regard, we need to like the survivors. Yes, they need to sell us on the reality of the danger and, yes, they need to sell us on the reality of their escape, but their greatest duty in the film is to win us over so that we actively pull for them to survive.

In Gravity, that duty falls entirely on the shoulders of Sandra Bullock. Unfortunately, she’s not up to the task. She’s monotone and depressed throughout and impossible to relate to. Moreover, they cut her off from everyone almost immediately. We lose touch with the Earth the moment the disaster strikes. The rest of the crew is killed at the same time. Clooney lasts longer, but not much – not that it mattered because she and Clooney had zero chemistry. So what you are left with is a woman with little charisma who has no one to talk to, no foil to work against, no one she needs to talk up or fight, and no one who can try to bring her out of her shell for us. You might as well have replaced her with a chimpanzee.
This really is bad filmmaking. When you look at all the great disaster films that the public has embraced, you see interpersonal drama. You see the hero who is constantly called upon to be selfless even as their instincts scream for selfishness. You have villains or people who want to lead the survivors wrong. You have survivors who are truly helpless and need to be saved. You have others who will rise well above what everyone thought they were capable of being. You have sacrifice, courage, love and loss.

You have none of that here.

All you have here is Bullock running a gerbil maze in space hoping to find the door to safety. There’s nothing heroic or inspirational. There’s nothing to fear either, as her death never resonates with us as any kind of a loss. Even worse, the destruction of the various space vehicles is so thorough and so instant that her survival feels like it was purely a fluke. Since she’s living on borrowed time, it doesn’t bother us as much if she finally succumbs to reality and dies.
This movie would have been greatly helped if Bullock had needed to save someone other than herself. It would have helped too if she could have stayed in touch with someone on the ground with whom she could express her inner thoughts. It would have been even better if she had run into something unexpected along the way. But none of that happens, and the end result is a deadly dull film.

So why did critics praise it? Likely because the visuals were impressive, though they grow old fast. It probably didn’t hurt that director Alfonso Cuaron is a leftist turd who always gets praise from critics, but rare connects with the public. Clooney too seems to be drawing more and more critical praise as the public slowly turns their back on him. Finally, I think the biggest reason is simply groupthink. Every couple years, a film comes along that all the critics praise because they know they need to maintain their herd credibility. This was one of those.

In the end, I can’t recommend this film. The visuals are no better than something about space from the Discovery Channel. The plot and characters are nonexistent. The film is an emotionless experience. I’d pass on this one.
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Friday, August 2, 2013

Film Friday: Ocean’s Thirteen (2007)

I should hate this film on so... many... levels. Half the actors are jerks. The writing is nonsense. The whole film is nothing but a product placement. Wow. I should be railing against this sucker. Yet, I really enjoy this film. This is one of those rare films where style trumps everything else. This isn’t a film, it’s an experience, and if you’re using your brain, then you’re doing it wrong.
Plot
Willy Bank (Al Pacino) is an evil man. He dominates the Vegas casino industry and he just cheated his partner, Reuben, who just happens to be good friends with Danny Ocean (George Clooney). This was wrong. See, Bank shook Sinatra’s hand, as did Reuben, and that means Bank broke the code by cheating Reuben. So Danny and his crew set out to bankrupt Bank’s new casino to set things right. From there, the film becomes a Rube Goldberg heist plan in which Ocean and the boys need to break Bank’s security, rig the games to cheat in favor of the guests at a specific time, and then get all the guests out of the casino before they lose the money back.
Why This Film Works
To understand why this film works, let me explain why the original Ocean’s 11 worked... not the Soderbergh remake, but the original 1960’s film staring Frank Sinatra. Ocean’s 11 worked because of a form of nostalgia. Ocean’s 11 is like an invite to spend time with the hippest cats America has ever produced... the Rat Pack. When you watch Ocean’s 11, you aren’t watching to see if they pull off the heist, nor are you watching for plot or to see the acting. No. You are watching to get a glimpse of Frank Sinatra playing around with Dean Martin and Sammy Davis Jr. You are watching to get a sense of what it was like to go to Vegas in 1960 and sit in the audience as all these guys showed up and clowned around for a couple hours right in front of you... these singers and comedians who advised presidents and ran with the mob, married the most eligible women of the era, stormed Hollywood on their own terms, and dominated the music world. These guys represent an entire era in American culture.

What does this have to do with Ocean’s Thirteen? Well, Ocean’s Thirteen is the second sequel to Ocean’s Eleven, which is a sort of remake of Ocean’s 11. Only, whereas Ocean’s Eleven really was never more than just a heist film that borrowed characters from Ocean’s 11, Ocean’s Thirteen captures the spirit of Ocean’s 11.
Like Ocean’s 11, Ocean’s Thirteen is entirely about the experience, not the story. It is about accessing a world you will never access on your own, no matter what you achieve in life. It is a world of casino whales and high rollers at a fantasy casino that is so ornate and stylized that it is the very essence of the image we have of “the casino experience,” an image that wasn’t true in the 1960’s when it was created and certainly isn’t true today. Indeed, nowhere in this film will you see slovenly tourists in Bermuda shorts placing one dollar bets in this casino. There are no rooms the size of closets and no employees who don’t speak English. The hotel staff here look like models or Hollywood butlers, not fat, lazy SEUI members. The guests are models dressed to the nines. The rooms are like mansions decorated by the best designers. Everywhere you look there are designer brands, premium alcohol, luxury cars, beautiful people.
Within this world you find yourself among a huge group of friends: Danny and Rusty and Linus and Reuben and Terry and the rest. And these aren’t like any friends you know. No, these people are all highly educated, clever, funny, beautiful, athletic... celebrities. They have amazing skills you can only dream of – gymnastics, computer hacking, super scheming, card sharping, etc. They are classy too, and they live by a code... a code of infinite loyalty, the kind of loyalty that makes you spend every penny of your millions of dollars to set right an insult made against one member of your crew. Even beyond that, they have amazing chemistry. In fact, they finish each other’s thoughts all the time and any one of them can completely screw up the entire plan without a hint of reproach from the others, because loyalty comes first and they never give up and never lose hope.

They have a good time too. In fact, despite the film being about a heist, it really isn’t. To the contrary, this film is about a chess match played against the ultimate fantasy casino for amazing stakes with no prospect that you will lose and played in a consequence free environment.

To put it simply, this is a fantasy world as much as if it had dragons... it is the American consumer vision of Heaven, and it lets you in completely. That’s why this film is so great. It offers you more and better friends than you’ve ever had, a playground you can never experience, and a game you can never really play in real life. It’s a hell of a ride.
What’s interesting to me is how the film builds this, because there are some fascinating little tricks that other writers should examine closely. First, to create the environment, the director essentially made a study of what works in the luxury advertisement world, and then he brought it to life. If you drive a Rolls, then hot chicks will get out of the car with you. If you drink Gray Goose, you will be rich and respected. If you wear the right clothes, you will be hip. This film takes all of American high-end consumerism and distills it to the images that appeal to us and injects them directly into your brain.

The friendships are interesting too because of how they’re built. First, no one has friends like this. Name one friend of yours who would throw away ten million dollars, everything they own, just to avenge an insult made to another of your friends. Moreover, no one has this many close friends. In fact, management studies have found that humans aren’t capable of monitoring more than about eight relationships with any level of attention, which is why companies don’t put people directly in charge of hundreds of people. Yet, here you are literally surrounded by dozens of loyal-to-the-death friends who are closer to you than any real life friend... these are people you’ve adventured with.
Even more interestingly, to give you the feeling that they are in fact close friends, the writer uses a dialog trick to make you believe there’s a long-time relationship there. Specifically, the writer has the characters speak “in their own language,” by having them reference things you don’t know, and has them constantly finishing each other’s sentences and thoughts, as people who are long-time friends often do. Just as interestingly, the writer starts each scene with one character telling the end of a story involving people the two characters know. Not enough information is given to tell you the story, but enough information is given for you to guess what they are talking about. For example, a character might say, “So I jumped out the window as her husband chased me,” which is enough to let you understand what happened even if you don’t know any of the actual details. What this does is it gives you the feeling that you are in on their relationship because you can understand what they are talking about even as you think other people couldn’t understand because it’s an insider story. In effect, they trick you into thinking that you share their special language, which makes you part of the relationship. This is actually pretty brilliant writing.
Finally, the film rushes all of this past you in a bombarding montage of sound, colors and stylized images, sometimes even being shown in split-screen images. Essentially, the film runs at such a quick pace that you never get a chance to focus on anything you are watching. Adding to this intentional confusion, the film shows a good deal in quick flashbacks, which keep you disoriented, and it often requires you to keep track of the dialog between cuts, as the last line in one scene becomes the first line in the next scene. The result is a film that keeps you from focusing on the plot itself and makes you just “live in the moment.”

Ultimately, this film works not because it’s a good film, but because it immerses you into an idealized, stylized world of intense friendship and camaraderie, unimagined wealth, and an impossibly-high party atmosphere, all wrapped up in a thick sense of adventure. That’s why this film works and that’s why the original Ocean’s 11 worked: because it sells you a trip into a fantasy world with friends you could never have in real life. And for a brief moment, you can be buddies with the coolest people on earth.
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