Next week, we’ll get back to specific movies. This week, let’s talk about another problem modern movies face. This problem is associated with action heroes. Action heroes change with the times, and these days they’ve run into a wall. Between conflicting moral codes and the problems of “adrenaline addiction,” there isn’t much left for an action hero to do.Action heroes have been around since Odysseus took his band of merry pirates to Troy for the Friday night fights. At that point, a hero was a man who was mortal, but also the offspring of a god. And action stories were about the exploits of these heroes, as they overcame challenges that were beyond mortal men. This set the ground work for much that followed.
Indeed, even today, action heroes need to be able to do things that regular humans can’t. It is the rare hero who doesn’t quickly demonstrate some far-above-average skill -- no matter how much the movie facially tries to sell the hero as “just a regular person” when the story begins. Moreover, action stories tend to be epic in nature as the hero goes through a series of successively more difficult challenges. And it is within these requirements that action heroes suddenly find themselves in a bit of a jam.
The reason humans suffer from addiction is the competing demands of two hard-wired behavioral responses within the human being. First, we seek pleasure. Pleasure sets off all kinds of chemical reactions that make us want more. That’s nature’s way of telling you to do something. If it feels good to eat something tasty, then do it. And if it doesn’t give you any pleasure, like that none-too-succulent rock you’re sucking on or the banana you’re trying to jam in your ear, then don’t bother doing that again. In this way, nature steers us toward the things we should be doing.
Secondly, humans have a coping mechanism that takes the emotional edge off our experiences. This lets us cope with trauma and loss, as it softens their sting over time. It also lets us put up with horrible conditions, like prison camps, as we grow accustomed to them. Without this, our suicide rate would probably be extremely high. Unfortunately, this dulling mechanism also dulls pleasure. Thus, we soon find that the things that brought us pleasure aren’t as pleasurable as they once were. That means we need more than before, to achieve the same high. This is true of everything that delivers pleasure, from foods to drugs to the adrenaline we derive from watching action heroes blow things up, engage in fights, and narrowly escape death. Action heroes basically make us adrenaline junkies.
As junkies, the more we get, the more we will need the next time just to recreate the same thrill. That means that each successive action movie must have bigger explosions, more frenetic fights and bigger stakes to keep us entertained. If an action hero simply did what the last guy did, we would be bored. And this creates a problem. How do you keep upping the ante to keep generating that adrenaline rush? Bigger explosions? Ok, so a car bomb turns into a huge car bomb turns into a semi-trailer bomb, turns into a city-wide nuclear bomb turns into. . . hmm. Ok, maybe we increase the shock level. The bad guy goes from being some dude to being some corporate lackey to a corporate president to a senator to the president to. . . shoot, not again.
Do you see the problem? As each film ups the ante, we slowly run out of room to keep upping the ante. As it is, the bad guys these days need to sit at the highest levels of power (always the most powerful person in the film), they need to plan to destroy the country or the world, and they need to set off explosions that bring down landmarks. Nothing lesser will do. But this doesn’t leave us any room to keep going up either. There just isn’t much “more” left.
That’s why a movie like Ronin was so refreshing. Unlike most action movies that traffic in bigger-is-better, Ronin went for realism. And in the process, it brought a whole new form of adrenaline rush because the action actually felt real, something you hadn’t really see before on the screen. But even there, how far can you go with realism before people get bored again?
This catch 22 is slowly killing action movies.
But there’s another problem too, and it deals with action movies falling into a very boring formula. And that formula derives, of all things, from the contradictory human moral code to which we subscribe.
On the one hand, humans love revenge. Forget the turn the other cheek stuff, we are all for an eye for an eye and bringing a gun to a knife fight. But on the other hand, we find it morally repugnant that someone would kill without a reason or that they would kill someone once they’ve been disarmed and defeated.
How does Hollywood reconcile this? Well, it’s found two mechanisms. Let’s call the first one drone slaying. To satisfy the audience’s blood lust without running afoul of the audience’s revulsion at unjustified killing, Hollywood has learned to take the humans out of the film. Now, the hero can slay an army of robots or orcs or zombies, and the audience doesn’t think twice. (Even in war movies, it is rare that we see the faces of the uniformed drones that get gunned down en mass by the hero.) Since the audience doesn’t see these as human, the moral code doesn’t kick in. Thus, the hero can kill all the drones they want -- which, not coincidentally, also gives the hero his (or her) bona fides as a hero, because they’ve shown themselves to possess skills that far exceed the helpless humans around them. But sadly, because these are drones, the hero’s actions still ring hollow.
Thus, the hero must kill a couple of “faced” humans. This bring us to the second mechanism. Hollywood has learned to manufacturer ways that the good guy can still kill the bad guy without running afoul of the moral code. Indeed, the two primary rules on this code are: (1) never kill without reason and (2) never kill anyone who has been beaten. So Hollywood always starts the movie by giving us a clichéd, easy to understand reason why the hero must act -- and forget doing the right thing, we want easy. . . they've got my daughter!. . . they're going to blow up the city! Gone is Clint Eastwood’s anti-hero in The Good, The Bad, and The Ugly who killed for money, and in his place are a series of heroes who need to suffer a proportional loss or threat of immediate proportional loss before they can kill the bad guy. Moreover, have you noticed how many movies end with the good guy defeating the bad guy, but not killing him -- because you can’t kill someone who has been defeated and is now helpless -- only to turn his back as the bad guy picks up a random gun, thereby allowing the good guy to turn around and blast him? This manufactured ending satisfies the audience’s blood lust, without making them feel morally uncomfortable about their choices. That’s kind of sad.
Indeed, this cliché changes the nature of the hero. The hero goes from taking command of the world around them to becoming a victim of chance. In other words, they no longer make their own destiny, they need to wait for the bad guy to make it for them. It’s like Lucas re-editing Star Wars to make Greedo shoot first. Whiskey Tango Foxtrot. In one lousy edit, Lucas has changed Han Solo’s character dramatically. Gone is the rogue and in his place is the victim who acted in self defense. Yuck. Well, that’s exactly what Hollywood has done to the action hero generally.
Thus, the modern action hero faces a series of problems. Everything that can be blown up has been blown up, and there’s no higher authority that can be a criminal that isn’t already being used in movies today. Further, the action hero now needs to waste most of the movie picking on drones until he (or she) is ready to fight a highly choreographed main fight to end the movie in a morally acceptable way that still results in a dead bad guy. What a lousy time to be a hero.















